Donkey Kong and Donkey Kong Jr.‘s movement and platforming feel archaic compared to modern games, but it was clear the game was built and balanced around that. And lastly, the game’s clunky controls don’t work in it’s favor at all. Third, your weapon sucks, and having to constantly fight a war of attrition with an ever-lowering DK only makes this all the more evident. Their patterns are only somewhat predictable, unlike most shooting games like Galaga where you can learn the patterns easily, and they’re such small targets they can be hard to hit. First, it isn’t a platformer, and while it’s a decent enough shooter the risk probably pushed most die-hard players away. There are multiple problems with Donkey Kong 3 that made it far less memorable than it’s predecessors. Stanley, played by Nicholas Cage, in the film adaptation of DK3.
0 Comments
Leave a Reply. |